![]() Even veteran players say that the class is too much effort for what it's worth so this isn't just me. Downed elementalists are a meme for a reason. As an elementalist, I always found myself playing water just for the passive healing because otherwise I would be dead. The class does not offer more damage than other classes and relies on constantly dodging everything or camping water to survive. The reward is versatility, but that's about it. ![]() As such, you're often locked out of the skills you need. With this class you're also constantly attunement swapping, because the skills have too long cooldowns and want to push you to swap elements. I'm sorry but I thought this was the mage class? Scepter is not even properly ranged, the only truly ranged weapon is the staff, but it's a dps loss and only useful in some support builds. On top of that and despite this handicap, the class is forced into melee range through all core and elite specs: daggers, swords, hammers. ![]() It is a light armor class with the lowest hp in the game, making them *the* squishiest class in the game. The class is essentially high risk for average or low reward. This is what got me to start playing GW2. However, the more I continued into the game, the more I understood why everyone recommended players (especially newbies) stay away from this class. I was quite excited to play elementalist, the ability to command all four elements at once had a cool vibe and was fun at first. ![]()
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